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    Synchronize Roll

    I’ve got two players in my campaign who are close friends in real life, but like to make characters that have tension between them. Think Star Lord and Rocket Raccoon. I like their strong character choices and want to be able to mechanically reinforce their role play decisions as a DM. The problem is that…

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    Using Matt Colville’s Action Oriented Monsters

    I like Matt’s video on action-oriented monsters, but I haven’t got a chance to test it out yet. Let’s build a solo monster for a level 5 party and see how it turns out! I want to make a pulpy sci-fi/horror monster. Something to terrify my players, and that they can feel good about killing…

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    Lost in the Cacklewood—a point crawl

    The village of Balshaw has always had tense relations with the nearby Cacklewood Forest. All sorts of strange and dangerous things happen in there. Not the least of which was the cackleface goblin clan who called it home. They would attack travelers dumb enough to wander the woods alone and occasionally gather enough forces to…

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    Tavern Alternative−The Old Grist Mill

    “I’m sorry, our town’s not really big enough to have a tavern or an Inn. Are you sure you don’t know anyone you could stay with? Well, there is an old hag just outside of town who lets travelers stay in her loft. But I’d sleep with one eye open if I were you” Background…

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    Save the Bear Cub—a short combat optional encounter

    This is a short encounter designed to be easily inserted into any forest setting. It might fit onto a random encounter table, or as a short detour from the main plot. The players will encounter a bear cub stuck in a hunter’s trap that the players must free (or not) while avoiding the overprotective mother…

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